75: Under New Management

The way today's companies are ran closely mimics the management methods of the industrial revolution era firms. But the realities of a modern organization — that relies mostly on knowledge and creative work — is very different. Just like the world has moved on from the industrial era, so should our management practices.

This week, we discuss Under New Management by David Burkus.

73: Quarterly Offsite

Personal Quarterly Offsite (or just "quarterly review") is your feedback loop for life. Every three months, you give a day to yourself to review your whole life, reflect deeply, learn from your mistakes, and make plans and decisions for the next quarter.

Michael and Radek share why and how they do it, and some concrete conclusions from their Q3 reviews.

71: Friction Management

Radek shares some pro-tips and brain hacks he used to regain control over his morning routine.

The first step is to wake up early and consistently, and that's hard. The second step is to get rid of the compulsive Twitter reading habit in the morning. And the third part is to actually remember to go to sleep early enough. All require the right system, not motivation or discipline.

70: People want to work

Live from this week's Nozbe Reunion, we review how the TGIF policy has been working for us in the past 10 weeks. Turns out, it's not so easy to make people work less. But we've learned a lot, we'll be tweaking the process a bit, and we'll keep doing it!

Also, a teaser for the new Nozbe.HOW project we've been working on.

67: David and Goliath

We're continuing last week's discussion, and sharing ideas about how to thrive when your competition is bigger and stronger. As a small company, a tiny team, or an indie, you're a David, and to win with your Goliath, you ought to do things they don't, won't, or can't do. Instead of emulating a giant, play the game by your own rules.

This, and a 86-second review of iPhone 7.

66: Guerrilla Development

One does not win a war against a vastly stronger enemy by going head to head against it. No, to have a chance of winning, you need to play a different game altogether, and turn your opponent's strengths into weaknesses.

Warfare metaphors aside, it's also true for any company or project. To thrive in spite of strong competition, you need to play asymmetrically and instead of emulating them, do things they cannot do.

This week, we share some thoughts and examples of how we try to do this at Nozbe.

65: Request for comments

At every company, communication overhead becomes a real sink for time and energy. And the larger you get, the greater the overhead. It's prudent to optimize how you communicate and collaborate, so you can get the biggest bang for your buck. Communicate only as much as you need to, not more, and get back to doing the work.

That takes nuance, different tools for different jobs, and an appreciation of asynchronous work.

64: Garbage collection

There's no speed limit to how fast you can learn. But you can't just upload information into your brain either. To learn faster, it's important to understand the nature of how we remember things.

This week we discuss the spaced repetition learning technique, how to take good book notes, and a vision for a book of the future.

63: Show me

Discussing insights from How to Fly a Horse. Everybody can be creative, but creative thinking doesn't exist. Creation is not inspiration, but iteration. It takes time, and lots of work. And you have to become comfortable with this. Brainstorming doesn't work, but feedback loops do. Confidence gives you power, but certainty makes you stuck. Question everything, but not too early. Instead, "Show me". Ahh, all the nuances!

Lots of good stuff in this one, so please forgive us for Michael's poor audio quality.

60: TGIF

Michael wants his employees to work less and still pay them the same. He might be crazy.

We're implementing a new, experimental policy at Nozbe, where everyone works at full thrust from Monday through Thursday, and then on Friday, after a few meetings, and a mandatory Weekly Review, you can do whatever you want.

We discuss the motivation and implications of this.

59: Abolishing hierarchies

Thoughts on software design. What we do with user feedback, how we prioritize new features, teach users good habits through interface design, and try to strike a balance between "simple" and "powerful".

Also a brief discussion about iOS 10.

"Father, can I write another function, please?"

Radek's Workflows:

57: Discomfort routine

Radek started waking up so early, no one can believe this is even possible.

(Isn't this weird that when we hit the snooze button, procrastination is literally the first thing we do in a day? How could that be a good thing?)

Also a discussion about discomfort, stretching your limits, and sharing some brain hacks.